DOORS Entities List: Every Monster & How to Survive Them
Complete list of all DOORS entities in Roblox — from Rush and Figure to the newest Archives entities. Learn how to survive every encounter.
Guide artwork Overview
DOORS is all about learning what each entity does and how to counter it. There are over a dozen entities across the Hotel, Mines, and Archives floors — some deadly, some harmless, and some that actually help you.
This is your complete survival reference. Every entity, where you’ll find it, and exactly what to do when you see (or hear) it.
Quick tip: Don’t try to fight anything in DOORS. Every entity has a survival strategy — and it’s almost always “hide,” “run,” or “look away.”
The Hotel Entities
These are the original entities from Floor 1.
Rush
| Detail | Info |
|---|---|
| Type | Chaser / Roamer |
| Floor | The Hotel, The Mines |
| Danger | High — instant death |
| Cue | Flickering lights, green glow under door, distant rumbling |
Rush speeds through rooms in a straight line, killing anyone caught in the open.
How to survive:
- Hide in a closet, under a bed, or behind furniture
- Wait for the lights to fully come back on before leaving cover
- Rush can sometimes double back — don’t emerge too early
Ambush
| Detail | Info |
|---|---|
| Type | Chaser / Roamer |
| Floor | The Hotel |
| Danger | High — instant death |
| Cue | Flickering lights (same as Rush), higher-pitched scream |
Ambush is like Rush but faster — and it travels back and forth through rooms multiple times before leaving.
How to survive:
- Hide just like with Rush
- Be ready to stay hidden longer — Ambush makes several passes
- Never leave cover after the first pass; it always comes back
Seek
| Detail | Info |
|---|---|
| Type | Scripted Chase |
| Floor | The Hotel |
| Danger | High — death if caught |
| Cue | Screen distortion, eyes appearing on walls, heartbeat sound |
Seek is a tall, black goop entity that chases you through a series of hallways. The chase is scripted but intense.
How to survive:
- Run forward through every room
- Crouch under obstacles (desks, fallen beams)
- Turn when the hallway turns
- Keep going — you’ll escape if you don’t stop
Figure
| Detail | Info |
|---|---|
| Type | Boss |
| Floor | The Hotel (Door 50 & Door 100) |
| Danger | Extreme — instant death on contact |
| Cue | Loud footsteps, deep groaning |
Figure is a blind boss with superhuman hearing. It guards the library at Door 50 and the electrical room at Door 100.
How to survive:
- Walk everywhere. Running makes noise that draws it.
- Hide in closets/lockers when it’s nearby
- Don’t knock over books or objects
- Full Figure boss strategy guide
Screech
| Detail | Info |
|---|---|
| Type | Dark Room Ambusher |
| Floor | The Hotel, The Mines, The Archives |
| Danger | Medium — deals damage on hit |
| Cue | Whispering, fast movement in peripheral vision |
Screech only appears in very dark rooms. It dashes at you from the darkness.
How to survive:
- Shine your light source directly at Screech to scare it away
- Keep your light moving — scan every corner in dark rooms
- If it hits you, it deals damage and then vanishes
Eyes
| Detail | Info |
|---|---|
| Type | Passive Hazard |
| Floor | The Hotel, The Mines, The Archives |
| Danger | Low-Medium — damage over time |
| Cue | Clusters of glowing eyeballs on walls, ceilings, or objects |
Eyes are floating clusters of eyeballs that damage you if you look at them.
How to survive:
- Look away immediately
- Keep your head down or turn around until you’ve passed them
- Don’t stare — even a glance starts the damage
Halt
| Detail | Info |
|---|---|
| Type | Hallway Trap |
| Floor | The Hotel |
| Danger | High — death if you walk into it |
| Cue | Lights go out, static fills the room, you’re in a long dark corridor |
Halt traps you in a long hallway and approaches from one direction.
How to survive:
- Walk forward until you hear “turn around”
- Turn completely around and walk the other way
- Keep repeating until you reach the end of the hallway
- Don’t run — just walk and listen
Hide
| Detail | Info |
|---|---|
| Type | Anti-Camping |
| Floor | The Hotel, The Mines |
| Danger | Medium — kicks you out of hiding |
| Cue | Screen shake while hiding, rising tension |
Hide is the reason you can’t stay in a closet forever. It builds up tension while you hide, and eventually flings you out.
How to survive:
- Don’t stay in one closet too long during multi-pass entities
- Switch to a different hiding spot if tension gets high
- Multi-closet rooms are your best friend for Ambush
Jack
| Detail | Info |
|---|---|
| Type | Harmless Jumpscare |
| Floor | The Hotel, The Mines |
| Danger | None — no damage |
| Cue Opens the closet door itself instead of letting you hide |
Jack is a mischievous entity that jumpscares you when you try to hide. It doesn’t hurt you, but it wastes time.
How to survive:
- Nothing — it can’t hurt you
- Find another closet to hide in
- Beware during Rush — Jack can cost you precious seconds
Timothy
| Detail | Info |
|---|---|
| Type | Harmless Jumpscare |
| Floor | The Hotel, The Mines |
| Danger | None — no damage |
| Cue | Opens a drawer and a tiny spider jumps out |
Timothy is a tiny spider that hides in drawers. Jumpscare only — no damage, and you still get the drawer’s item.
How to survive:
- It’s harmless. Just a spook.
- You’ll still collect the item from the drawer.
Glitch
| Detail | Info |
|---|---|
| Type | Helpful / Anti-Softlock |
| Floor | All floors |
| Danger | None — actually helps you |
| Cue | Screen goes black with glitch effects |
Glitch teleports you and your group forward if someone gets stuck, falls behind, or leaves the game. It’s there to prevent softlocks.
How to survive:
- You don’t need to — it’s helping you
- Just wait for the teleport to finish
The Mines Entities
Snare
| Detail | Info |
|---|---|
| Type | Trap |
| Floor | The Mines |
| Danger | Low-Medium — slows you down |
| Cue | Slight bulge or distortion on the ground |
Snare is a trap entity hidden in dirt floors. Step on it and it grabs you, slowing you down significantly.
How to survive:
- Watch where you’re walking
- Avoid patches of ground that look raised or different
- It doesn’t kill you, but getting slowed during a chase is deadly
Jeff
| Detail | Info |
|---|---|
| Type | Friendly NPC |
| Floor | The Mines, The Archives |
| Danger | None — literally a shopkeeper |
| Cue | You’ll find Jeff’s Shop with a sign |
Jeff is a friendly entity who runs a shop. You can buy items from him using knobs.
How to survive:
- Say hi. Buy stuff. Save your knobs!
- Jeff sells rare items you can’t find anywhere else
Grumble
| Detail | Info |
|---|---|
| Type | Cave Rusher |
| Floor | The Mines |
| Danger | High — death on contact |
| Cue | Loud rumbling, screen shake, dust from the ceiling |
Grumble is a large entity that rumbles through cave tunnels like an underground Rush.
How to survive:
- Get behind something sturdy — support pillars, mine carts, heavy equipment
- Don’t be in its path
- The rumble is your warning — move fast to cover
The Archives Entities
The Archives update (August 2026) introduced several brand-new entities on Floor 3. For a detailed breakdown of every new monster, see our New Archives Entities page.
Here’s a quick preview of what’s new:
| Entity | Type | Quick Survival Tip |
|---|---|---|
| New entity 1 | TBA | Covered in detail on the Archives entities page |
| New entity 2 | TBA | Covered in detail on the Archives entities page |
| New entity 3 | TBA | Covered in detail on the Archives entities page |
Note: Archives entities are newly discovered. Behavior and names are based on early community findings and may be refined as the update is explored further.
Entity Quick Reference Chart
| Entity | Kills You? | Where | Cue | Counter |
|---|---|---|---|---|
| Rush | Yes | Hotel, Mines | Flickering lights | Hide |
| Ambush | Yes | Hotel | Flickering + high pitch | Hide (longer) |
| Seek | Yes | Hotel | Screen distortion | Run forward |
| Figure | Yes | Hotel (50, 100) | Footsteps | Walk + hide |
| Screech | No (damage) | All floors | Whispering | Shine light |
| Eyes | No (damage) | All floors | Glowing eyes | Look away |
| Halt | Yes | Hotel | Dark hallway + static | Walk + turn around |
| Hide | No | Hotel, Mines | Screen shake in closet | Switch closets |
| Jack | No | Hotel, Mines | Closet jumpscare | Nothing — harmless |
| Timothy | No | Hotel, Mines | Drawer jumpscare | Nothing — harmless |
| Glitch | No | All floors | Glitch screen | Nothing — helpful |
| Snare | No (slows) | Mines | Ground bulge | Watch your step |
| Jeff | No | Mines, Archives | Shop sign | Buy items |
| Grumble | Yes | Mines | Loud rumble | Take cover |
Need More Help?
- Figure Boss Guide — Complete strategy for both Figure fights
- The Hotel Floor Walkthrough — Room-by-room breakdown of Floor 1
- The Mines Floor Guide — Everything about Floor 2
- New Archives Entities — Every new monster from the update
Last verified: September 2, 2026. Entity behavior is based on the current game version and may change with updates. Always verify in-game for the latest mechanics.
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